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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTransformTrajectoryBlueprintLib-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DebugDrawTrajectory
(
const FTransformTrajectory& Trajectory, |
Animation/TrajectoryTypes.h |
|
|
static void DebugDrawTrajectory
(
const FTransformTrajectory& Trajectory, |
Animation/TrajectoryTypes.h | ||
static void DebugDrawTrajectory
(
const FTransformTrajectory& Trajectory, |
Animation/TrajectoryTypes.h |
DebugDrawTrajectory(const FTransformTrajectory &, const UWorld *, const float, float)
| Name | DebugDrawTrajectory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/TrajectoryTypes.h |
| Include Path | #include "Animation/TrajectoryTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/TrajectoryTypes.cpp |
UFUNCTION (BlueprintCallable, Category="Animation|Trajectory|Debug", Meta=(BlueprintThreadSafe))
static void DebugDrawTrajectory
(
const FTransformTrajectory & Trajectory,
const UWorld * World,
const float DebugThickness,
float HeightOffset
)
DebugDrawTrajectory(const FTransformTrajectory &, FAnimInstanceProxy &, const float, float, int, int)
| Name | DebugDrawTrajectory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/TrajectoryTypes.h |
| Include Path | #include "Animation/TrajectoryTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/TrajectoryTypes.cpp |
static void DebugDrawTrajectory
(
const FTransformTrajectory & Trajectory,
FAnimInstanceProxy & AnimInstanceProxy,
const float DebugThickness,
float HeightOffset,
int MaxHistorySamples,
int MaxPredictionSamples
)
DebugDrawTrajectory(const FTransformTrajectory &, const UObject *, const FLogCategoryBase &, ELogVerbosity::Type, const float, float)
| Name | DebugDrawTrajectory |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/TrajectoryTypes.h |
| Include Path | #include "Animation/TrajectoryTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/TrajectoryTypes.cpp |
static void DebugDrawTrajectory
(
const FTransformTrajectory & Trajectory,
const UObject * Owner,
const FLogCategoryBase & Category,
ELogVerbosity::Type Verbosity,
const float DebugThickness,
float HeightOffset
)