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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTimelineComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTimelineFinishedFunc
(
FOnTimelineEvent NewTimelineFinishedFunc |
Set the delegate to call when timeline is finished | Components/TimelineComponent.h |
|
void SetTimelineFinishedFunc
(
FOnTimelineEventStatic NewTimelineFinishedFunc |
Set the static delegate to call when timeline is finished | Components/TimelineComponent.h |
SetTimelineFinishedFunc(FOnTimelineEvent)
Description
Set the delegate to call when timeline is finished
| Name | SetTimelineFinishedFunc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
UFUNCTION (BlueprintCallable, Category="Components|Timeline")
void SetTimelineFinishedFunc
(
FOnTimelineEvent NewTimelineFinishedFunc
)
SetTimelineFinishedFunc(FOnTimelineEventStatic)
Description
Set the static delegate to call when timeline is finished
| Name | SetTimelineFinishedFunc |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h |
| Include Path | #include "Components/TimelineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Timeline.cpp |
void SetTimelineFinishedFunc
(
FOnTimelineEventStatic NewTimelineFinishedFunc
)