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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
UTextureLightProfile |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureLightProfile.h |
| Include Path |
#include "Engine/TextureLightProfile.h" |
Syntax
UCLASS (HideCategories=(Object, CompositeTexture, Texture2D), MinimalAPI, BlueprintType)
class UTextureLightProfile : public UTexture2D
Inheritance Hierarchy
Implements Interfaces
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Brightness |
float |
Light brightness in Candelas, imported from IES profile, <= 0 if the profile is used for masking only. |
Engine/TextureLightProfile.h |
- EditAnywhere
- Category=TextureLightProfile
- AssetRegistrySearchable
|
| TextureMultiplier |
float |
Multiplier to map texture value to result to integrate over the sphere to 1.0f |
Engine/TextureLightProfile.h |
- VisibleAnywhere
- Category=TextureLightProfile
|
Functions
Public
Overridden from UObject