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API > API/Runtime > API/Runtime/Engine
| Name | UTextureLightProfile |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLightProfile.h |
| Include Path | #include "Engine/TextureLightProfile.h" |
Syntax
UCLASS (HideCategories=(Object, CompositeTexture, Texture2D), MinimalAPI, BlueprintType)
class UTextureLightProfile : public UTexture2D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStreamableRenderAsset → UTexture → UTexture2D → UTextureLightProfile
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTextureLightProfile
(
const FObjectInitializer& ObjectInitializer |
Engine/TextureLightProfile.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Brightness | float | Light brightness in Candelas, imported from IES profile, <= 0 if the profile is used for masking only. | Engine/TextureLightProfile.h |
|
| TextureMultiplier | float | Multiplier to map texture value to result to integrate over the sphere to 1.0f | Engine/TextureLightProfile.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/TextureLightProfile.h |