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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTextureLODSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ETextureSamplerFilter GetSamplerFilter
(
const UTexture* Texture |
Returns the filter state that should be used for the passed in texture, taking into account other system settings. | Engine/TextureLODSettings.h | |
ETextureSamplerFilter GetSamplerFilter
(
int32 InLODGroup |
Engine/TextureLODSettings.h |
GetSamplerFilter(const UTexture *)
Description
Returns the filter state that should be used for the passed in texture, taking into account other system settings.
| Name | GetSamplerFilter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h |
| Include Path | #include "Engine/TextureLODSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureLODSettings.cpp |
ETextureSamplerFilter GetSamplerFilter
(
const UTexture * Texture
) const
Filter sampler state for passed in texture
Parameters
| Name | Remarks |
|---|---|
| Texture | Texture to retrieve filter state for, must not be 0 |
GetSamplerFilter(int32)
| Name | GetSamplerFilter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h |
| Include Path | #include "Engine/TextureLODSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureLODSettings.cpp |
ETextureSamplerFilter GetSamplerFilter
(
int32 InLODGroup
) const