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API > API/Runtime > API/Runtime/Engine
| Name | UTextureCollection |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureCollection.h |
| Include Path | #include "Engine/TextureCollection.h" |
Syntax
UCLASS (MinimalAPI)
class UTextureCollection : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UTextureCollection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Textures | TArray< TObjectPtr< UTexture > > | Engine/TextureCollection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTextureCollectionResource * CreateResource() |
Engine/TextureCollection.h | ||
| Engine/TextureCollection.h | |||
| Engine/TextureCollection.h | |||
void ReleaseResource() |
Engine/TextureCollection.h | ||
void SetResource
(
FTextureCollectionResource* InResource |
Engine/TextureCollection.h | ||
void UpdateResource() |
Engine/TextureCollection.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/TextureCollection.h | ||
virtual void PostLoad() |
Engine/TextureCollection.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifyMaterials() |
Engine/TextureCollection.h |