Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture2DArray
Description
Makes a copy of the mip chain for the texture array starting with InFirstMipToLoad.
In the editor this can potentially wait for texture builds to complete.
| Name | GetMipData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture2DArray.h |
| Include Path | #include "Engine/Texture2DArray.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
bool GetMipData
(
int32 InFirstMipToLoad,
TArray < FUniqueBuffer , TInlineAllocator< MAX_TEXTURE_MIP_COUNT > > & OutMipData
)