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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetLightingGuid () |
Assigns a new GUID to a texture. | Engine/Texture.h | |
void SetLightingGuid
(
const FGuid& Guid |
Engine/Texture.h |
SetLightingGuid()
Description
Assigns a new GUID to a texture. This will be called whenever a texture is created or changes. In game, the GUIDs are only used by the texture streamer to link build data to actual textures, that means new textures don't actually need GUIDs (see FStreamingTextureLevelContext)
| Name | SetLightingGuid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
void SetLightingGuid()
SetLightingGuid(const FGuid &)
| Name | SetLightingGuid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
void SetLightingGuid
(
const FGuid & Guid
)