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Description
Generates a deterministic GUID for the texture based on the full name of the object. Used to ensure that assets created during cook can be deterministic
| Name | SetDeterministicLightingGuid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void SetDeterministicLightingGuid()