Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
Description
Forces platform data to be rebuilt. This function is specifically meant for getting the platform data during resource creation when it's missing and has subtle caveats. You probably want to use UpdateResourceWithParams(EUpdateResourceFlags::ForceRebuild)!
| Name | ForceRebuildPlatformData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
void ForceRebuildPlatformData()