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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
| Name | EUpdateResourceFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
Syntax
enum EUpdateResourceFlags
{
None =0,
ForceRebuild =0x1,
Synchronous =0x2,
}
Values
| Name | Remarks |
|---|---|
| None | |
| ForceRebuild | Forces the derived data for the texture to completely rebuild. Only applies to editor builds |
| Synchronous | Forces any derived data fetch/rebuild to run on the calling thread. |