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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
Description
Returns if it is possible to build this texture for a given TargetPlatform (or any). This supercedes checking Source.IsValid() When this returns false, CachePlatformData will not attempt to build or cache the PlatformData.
| Name | CanBuildPlatformData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
bool CanBuildPlatformData
(
const ITargetPlatformSettings * TargetPlatform
) const