Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
Description
Return the ID for the texture source. If the source isn't valid or editor data isn't available, returns false.
| Name | Blueprint_GetTextureSourceIdString |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
UFUNCTION (BlueprintCallable, Meta=(DisplayName="GetTextureSourceIdString"),
Category="Rendering|Texture")
bool Blueprint_GetTextureSourceIdString
(
FString & OutTextureSourceId
)