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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
Description
Get the dimensions of the largest mip of the texture when built, accounting for LODBias and other constraints Returns the 3d size when built for the current platform. Does not cause texture to get built.
| Name | Blueprint_GetBuiltTextureSize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
UFUNCTION (BlueprintCallable, Meta=(DisplayName="GetBuiltTextureSize"),
Category="Rendering|Texture")
FVector3f Blueprint_GetBuiltTextureSize()