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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
Description
If texture is currently in async build action or queue, block until it is done note: Modify() and PreEditChange() do this. You should usually be using PreEdit/PostEdit and not calling this directly.
| Name | BlockOnAnyAsyncBuild |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void BlockOnAnyAsyncBuild()