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Base class for subtitle data being attached to assets
| Name | USubtitleAssetUserData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
| Include Path | #include "Subtitles/SubtitlesAndClosedCaptionsDelegates.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class USubtitleAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → USubtitleAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Duration | float | #SUBTITLES_PRD: carried over from FSubtitleCue, still required | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
|
| Esrb | ESRB | ESRB rating category. | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
|
| Priority | float | #SUBTITLES_PRD: Priority comes from USoundBase::GetSubtitlePriority, USoundCue::GetSubtitlePriority and USoundWave::GetSubtitlePriority Consolidate various subtitle properties throughout sound/audio code into this new subtitles plugin. | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
|
| StartOffset | float | Some subtitles have a delay before they're allowed to be displayed (primarily from the legacy system). | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
|
| SubtitleType | ESubtitleType | Subtitle type for type-specific rendering. | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
|
| Text | FText | #SUBTITLES_PRD: carried over from FSubtitleCue, still required | Subtitles/SubtitlesAndClosedCaptionsDelegates.h |
|