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String table wrapper asset
| Name | UStringTable |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Internationalization/StringTable.h |
| Include Path | #include "Internationalization/StringTable.h" |
Syntax
UCLASS (MinimalAPI)
class UStringTable : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStringTable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStringTable() |
Internationalization/StringTable.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StringTable | FStringTablePtr | Internal string table. | Internationalization/StringTable.h | |
| StringTableId | FName | Cached ID of this string table asset in the string table registry | Internationalization/StringTable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStringTableRef GetMutableStringTable() |
Get the underlying string table owned by this asset | Internationalization/StringTable.h | |
FStringTableConstRef GetStringTable() |
Get the underlying string table owned by this asset | Internationalization/StringTable.h | |
FName GetStringTableId() |
Get the string table ID that should be used by this asset | Internationalization/StringTable.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FinishDestroy() |
Internationalization/StringTable.h | ||
virtual void PostLoad() |
Internationalization/StringTable.h | ||
virtual bool Rename
(
const TCHAR* NewName, |
Internationalization/StringTable.h | ||
virtual void Serialize
(
FArchive& Ar |
Internationalization/StringTable.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InitializeEngineBridge() |
Called during Engine init to initialize the engine bridge instance | Internationalization/StringTable.h | |
static void OnPluginUnloaded
(
FStringView PluginName |
Notifies that a plugin unmounted | Internationalization/StringTable.h |