Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStreamableSparseVolumeTexture
Description
Multi-phase initialization: Call BeginInitialize(), then call AppendFrame() for each frame to add and then finish initialization with a call to EndInitialize(). The NumExpectedFrames parameter on BeginInitialize() just serves as a potential optimization to reserve memory for the frames to be appended and doesn't need to match the exact number if it is not known at the time.
| Name | BeginInitialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include Path | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SparseVolumeTexture/SparseVolumeTexture.cpp |
virtual bool BeginInitialize
(
int32 NumExpectedFrames
)