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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStreamableRenderAsset > API/Runtime/Engine/UStreamableRenderAsset/FLODStreamingCallbackPayload
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLODStreamingCallbackPayload
(
UPrimitiveComponent* InComponent, |
Engine/StreamableRenderAsset.h | ||
FLODStreamingCallbackPayload
(
UPrimitiveComponent* InComponent, |
Engine/StreamableRenderAsset.h |
FLODStreamingCallbackPayload(UPrimitiveComponent *, double, int32, bool, FLODStreamingCallback &&)
| Name | FLODStreamingCallbackPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
FLODStreamingCallbackPayload
(
UPrimitiveComponent * InComponent,
double InDeadlineDone,
int32 ExpectedResidentMips,
bool bInOnStreamIn,
FLODStreamingCallback && InCallbackStreamingDone
)
FLODStreamingCallbackPayload(UPrimitiveComponent *, double, FLODStreamingCallback &&, double, FLODStreamingCallback &&)
| Name | FLODStreamingCallbackPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
| Include Path | #include "Engine/StreamableRenderAsset.h" |
FLODStreamingCallbackPayload
(
UPrimitiveComponent * InComponent,
double InDeadlineStart,
FLODStreamingCallback && InCallbackStreamingStart,
double InDeadlineDone,
FLODStreamingCallback && InCallbackStreamingDone
)