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| Name | UStereoLayerShapeEquirect |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include Path | #include "Components/StereoLayerComponent.h" |
Syntax
UCLASS (Meta=(DisplayName="Equirect Layer"), MinimalAPI)
class UStereoLayerShapeEquirect : public UStereoLayerShape
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStereoLayerShape → UStereoLayerShapeEquirect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStereoLayerShapeEquirect() |
Components/StereoLayerComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LeftBias | FVector2D | Left eye's texture coordinate bias after mapping to 2D. | Components/StereoLayerComponent.h |
|
| LeftScale | FVector2D | Left eye's texture coordinate scale after mapping to 2D. | Components/StereoLayerComponent.h |
|
| LeftUVRect | FBox2D | Left source texture UVRect, specifying portion of input texture corresponding to left eye. | Components/StereoLayerComponent.h |
|
| Radius | float | Sphere radius. | Components/StereoLayerComponent.h |
|
| RightBias | FVector2D | Right eye's texture coordinate bias after mapping to 2D. | Components/StereoLayerComponent.h |
|
| RightScale | FVector2D | Right eye's texture coordinate scale after mapping to 2D. | Components/StereoLayerComponent.h |
|
| RightUVRect | FBox2D | Right source texture UVRect, specifying portion of input texture corresponding to right eye. | Components/StereoLayerComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetEquirectProps
(
FEquirectProps InScaleBiases |
Set Equirect layer properties: UVRect, Scale, and Bias | Components/StereoLayerComponent.h |
|
Overridden from UStereoLayerShape
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyShape
(
IStereoLayers::FLayerDesc& LayerDesc |
Components/StereoLayerComponent.h | ||
virtual void DrawShapeVisualization
(
const FSceneView* View, |
Components/StereoLayerComponent.h |