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API > API/Runtime > API/Runtime/Engine
| Name | UStereoLayerShapeCylinder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include Path | #include "Components/StereoLayerComponent.h" |
Syntax
UCLASS (Meta=(DisplayName="Cylinder Layer"), MinimalAPI)
class UStereoLayerShapeCylinder : public UStereoLayerShape
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStereoLayerShape → UStereoLayerShapeCylinder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStereoLayerShapeCylinder() |
Components/StereoLayerComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Height | int | Height of the stereo layer cylinder | Components/StereoLayerComponent.h |
|
| OverlayArc | float | Arc angle for the stereo layer cylinder | Components/StereoLayerComponent.h |
|
| Radius | float | Radial size of the rendered stereo layer cylinder | Components/StereoLayerComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetHeight
(
int InHeight |
Components/StereoLayerComponent.h |
|
|
void SetOverlayArc
(
float InOverlayArc |
Components/StereoLayerComponent.h |
|
|
void SetRadius
(
float InRadius |
Components/StereoLayerComponent.h |
|
Overridden from UStereoLayerShape
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyShape
(
IStereoLayers::FLayerDesc& LayerDesc |
Components/StereoLayerComponent.h | ||
virtual void DrawShapeVisualization
(
const FSceneView* View, |
Components/StereoLayerComponent.h |