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| Name | UStereoLayerShape |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include Path | #include "Components/StereoLayerComponent.h" |
Syntax
UCLASS (EditInlineNew, Abstract, BlueprintType, CollapseCategories, MinimalAPI)
class UStereoLayerShape : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStereoLayerShape
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyShape
(
IStereoLayers::FLayerDesc& LayerDesc |
Components/StereoLayerComponent.h | ||
virtual void DrawShapeVisualization
(
const FSceneView* View, |
Components/StereoLayerComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MarkStereoLayerDirty() |
Components/StereoLayerComponent.h |