Navigation
API > API/Runtime > API/Runtime/Engine
Represents a streamable SparseVolumeTexture asset with a single frame. Although there is only a single frame, it is still recommended to use USparseVolumeTextureFrame::GetFrameAndIssueStreamingRequest().
| Name | UStaticSparseVolumeTexture |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include Path | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Rendering, BlueprintType)
class UStaticSparseVolumeTexture : public UStreamableSparseVolumeTexture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USparseVolumeTexture → UStreamableSparseVolumeTexture → UStaticSparseVolumeTexture
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SparseVolumeTexture/SparseVolumeTexture.h | |||
UStaticSparseVolumeTexture
(
const FObjectInitializer& ObjectInitializer |
SparseVolumeTexture/SparseVolumeTexture.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UStaticSparseVolumeTexture() |
SparseVolumeTexture/SparseVolumeTexture.h |
Functions
Public
Overridden from UStreamableSparseVolumeTexture
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AppendFrame
(
UE::SVT::FTextureData& UncookedFrame, |
Override AppendFrame() to ensure that there is never more than a single frame in a static SVT. | SparseVolumeTexture/SparseVolumeTexture.h |
Overridden from USparseVolumeTexture
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetNumFrames() |
SparseVolumeTexture/SparseVolumeTexture.h |