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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool UseNaniteOverrideMaterials () |
Determines if we use the nanite overrides from any materials | Components/StaticMeshComponent.h | |
bool UseNaniteOverrideMaterials
(
bool bDoingMaterialAudit |
Components/StaticMeshComponent.h |
UseNaniteOverrideMaterials()
Description
Determines if we use the nanite overrides from any materials
| Name | UseNaniteOverrideMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual bool UseNaniteOverrideMaterials() const
UseNaniteOverrideMaterials(bool)
| Name | UseNaniteOverrideMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
bool UseNaniteOverrideMaterials
(
bool bDoingMaterialAudit
) const