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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMeshComponent
Description
Returns the lightmap resolution used for this primitive instance in the case of it supporting texture light/ shadow maps. This will return the value assuming the primitive will be automatically switched to use texture mapping.
| Name | GetEstimatedLightMapResolution |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual void GetEstimatedLightMapResolution
(
int32 & Width,
int32 & Height
) const
Parameters
| Name | Remarks |
|---|---|
| Width | [out] Width of light/shadow map |
| Height | [out] Height of light/shadow map |