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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetUVChannel
(
int32 LODIndex, |
Sets the texture coordinates at the specified UV channel index on the given LOD of a StaticMesh. | Engine/StaticMesh.h | |
bool SetUVChannel
(
int32 LODIndex, |
Sets the texture coordinates at the specified UV channel index on the given LOD of a StaticMesh. | Engine/StaticMesh.h |
SetUVChannel(int32, int32, const TMap< FVertexInstanceID, FVector2D > &)
Description
Sets the texture coordinates at the specified UV channel index on the given LOD of a StaticMesh.
| Name | SetUVChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
bool SetUVChannel
(
int32 LODIndex,
int32 UVChannelIndex,
const TMap < FVertexInstanceID , FVector2D > & TexCoords
)
true if the UV channel could be set.
Parameters
| Name | Remarks |
|---|---|
| LODIndex | Index of the StaticMesh LOD. |
| UVChannelIndex | Index where to remove the UV channel. |
| TexCoords | The texture coordinates to set on the UV channel. |
SetUVChannel(int32, int32, const TMap< FVertexInstanceID, FVector2f > &)
Description
Sets the texture coordinates at the specified UV channel index on the given LOD of a StaticMesh.
| Name | SetUVChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
bool SetUVChannel
(
int32 LODIndex,
int32 UVChannelIndex,
const TMap < FVertexInstanceID , FVector2f > & TexCoords
)
true if the UV channel could be set.
Parameters
| Name | Remarks |
|---|---|
| LODIndex | Index of the StaticMesh LOD. |
| UVChannelIndex | Index where to remove the UV channel. |
| TexCoords | The texture coordinates to set on the UV channel. |