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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMesh
| |
|
| Name |
FBuildMeshDescriptionsLODParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path |
#include "Engine/StaticMesh.h" |
Syntax
struct FBuildMeshDescriptionsLODParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bUseFullPrecisionUVs |
bool |
If true, UVs will be stored at full floating point precision. |
Engine/StaticMesh.h |
|
| bUseHighPrecisionTangentBasis |
bool |
If true, Tangents will be stored at 16 bit vs 8 bit precision. |
Engine/StaticMesh.h |
|