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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMesh
| Name | FBuildMeshDescriptionsLODParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
| Include Path | #include "Engine/StaticMesh.h" |
Syntax
struct FBuildMeshDescriptionsLODParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseFullPrecisionUVs | bool | If true, UVs will be stored at full floating point precision. | Engine/StaticMesh.h | |
| bUseHighPrecisionTangentBasis | bool | If true, Tangents will be stored at 16 bit vs 8 bit precision. | Engine/StaticMesh.h |