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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USpringArmComponent
Description
Get the target rotation we inherit, used as the base target for the boom rotation. This is derived from attachment to our parent and considering the UsePawnControlRotation and absolute rotation flags.
| Name | GetTargetRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/SpringArmComponent.h |
| Include Path | #include "GameFramework/SpringArmComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/SpringArmComponent.cpp |
UFUNCTION (BlueprintCallable, Category=SpringArm)
FRotator GetTargetRotation() const