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API > API/Runtime > API/Runtime/Engine
| Name | USplineMetadata |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class USplineMetadata : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USplineMetadata
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USplineMetadata
(
const FObjectInitializer& ObjectInitializer |
Components/SplineComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddPoint
(
float InputKey |
Components/SplineComponent.h | ||
virtual void CopyPoint
(
const USplineMetadata* FromSplineMetadata, |
Components/SplineComponent.h | ||
virtual void DuplicatePoint
(
int32 Index |
Components/SplineComponent.h | ||
virtual void Fixup
(
int32 NumPoints, |
Components/SplineComponent.h | ||
virtual void InsertPoint
(
int32 Index, |
Insert point before index, lerping metadata between previous and next key values | Components/SplineComponent.h | |
virtual void RemovePoint
(
int32 Index |
Components/SplineComponent.h | ||
virtual void Reset
(
int32 NumPoints |
Components/SplineComponent.h | ||
virtual void UpdatePoint
(
int32 Index, |
Update point at index by lerping metadata between previous and next key values | Components/SplineComponent.h |