Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineMeshComponent
Description
Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is combined with the other max draw distance settings.
Virtual Inheritance
- UPrimitiveComponent::GetVirtualTextureMainPassMaxDrawDistance → USplineMeshComponent::GetVirtualTextureMainPassMaxDrawDistance
| Name | GetVirtualTextureMainPassMaxDrawDistance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path | #include "Components/SplineMeshComponent.h" |
virtual float GetVirtualTextureMainPassMaxDrawDistance() const