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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const double & GetAxisValueRef
(
const FVector3d& InVector, |
Components/SplineMeshComponent.h | ||
static double & GetAxisValueRef
(
FVector3d& InVector, |
Components/SplineMeshComponent.h | ||
static const float & GetAxisValueRef
(
const FVector3f& InVector, |
Components/SplineMeshComponent.h | ||
static float & GetAxisValueRef
(
FVector3f& InVector, |
Components/SplineMeshComponent.h |
GetAxisValueRef(const FVector3d &, ESplineMeshAxis::Type)
| Name | GetAxisValueRef |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path | #include "Components/SplineMeshComponent.h" |
static const double & GetAxisValueRef
(
const FVector3d & InVector,
ESplineMeshAxis::Type InAxis
)
GetAxisValueRef(FVector3d &, ESplineMeshAxis::Type)
| Name | GetAxisValueRef |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path | #include "Components/SplineMeshComponent.h" |
static double & GetAxisValueRef
(
FVector3d & InVector,
ESplineMeshAxis::Type InAxis
)
GetAxisValueRef(const FVector3f &, ESplineMeshAxis::Type)
| Name | GetAxisValueRef |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path | #include "Components/SplineMeshComponent.h" |
static const float & GetAxisValueRef
(
const FVector3f & InVector,
ESplineMeshAxis::Type InAxis
)
GetAxisValueRef(FVector3f &, ESplineMeshAxis::Type)
| Name | GetAxisValueRef |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path | #include "Components/SplineMeshComponent.h" |
static float & GetAxisValueRef
(
FVector3f & InVector,
ESplineMeshAxis::Type InAxis
)