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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundWaveProcedural
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitAudioResource
(
FByteBulkData& CompressedData |
Copy the compressed audio data from the bulk data | Sound/SoundWaveProcedural.h | |
virtual bool InitAudioResource
(
FName Format |
Copy the compressed audio data from derived data cache | Sound/SoundWaveProcedural.h |
InitAudioResource(FByteBulkData &)
Description
Copy the compressed audio data from the bulk data
| Name | InitAudioResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProcedural.h |
| Include Path | #include "Sound/SoundWaveProcedural.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWaveProcedural.cpp |
virtual void InitAudioResource
(
FByteBulkData & CompressedData
)
InitAudioResource(FName)
Description
Copy the compressed audio data from derived data cache
| Name | InitAudioResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWaveProcedural.h |
| Include Path | #include "Sound/SoundWaveProcedural.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWaveProcedural.cpp |
virtual bool InitAudioResource
(
FName Format
)
true if the resource has been successfully initialized or it was already initialized.
Parameters
| Name | Remarks |
|---|---|
| Format | to get the compressed audio in |