Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundWave
Description
Returns the loading behavior we should use for this sound wave. If this is called within Serialize(), this should be called with bCheckSoundClasses = false, Since there is no guarantee that the deserialized USoundClasses have been resolved yet.
| Name | GetLoadingBehavior |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path | #include "Sound/SoundWave.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundWave.cpp |
ESoundWaveLoadingBehavior GetLoadingBehavior
(
bool bCheckSoundClasses
) const