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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundWave > API/Runtime/Engine/USoundWave/FEditorAudioBulkData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCompressionOptions
(
UE::Serialization::ECompressionOptions Option |
Sound/SoundWave.h | ||
void SetCompressionOptions
(
ECompressedBufferCompressor Compressor, |
Sound/SoundWave.h |
SetCompressionOptions(UE::Serialization::ECompressionOptions)
| Name | SetCompressionOptions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path | #include "Sound/SoundWave.h" |
void SetCompressionOptions
(
UE::Serialization::ECompressionOptions Option
)
SetCompressionOptions(ECompressedBufferCompressor, ECompressedBufferCompressionLevel)
| Name | SetCompressionOptions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundWave.h |
| Include Path | #include "Sound/SoundWave.h" |
void SetCompressionOptions
(
ECompressedBufferCompressor Compressor,
ECompressedBufferCompressionLevel CompressionLevel
)