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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundSubmixWithParentBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DynamicDisconnect
(
const UObject* WorldContextObject |
Dynamically Disconnect from a parent. | Sound/SoundSubmix.h | |
bool DynamicDisconnect
(
FAudioDeviceHandle Handle |
Sound/SoundSubmix.h |
DynamicDisconnect(const UObject *)
Description
Dynamically Disconnect from a parent.
| Name | DynamicDisconnect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
virtual bool DynamicDisconnect
(
const UObject * WorldContextObject
)
Parameters
| Name | Remarks |
|---|---|
| WorldContextObject | UObject that's used to GetWorld |
DynamicDisconnect(FAudioDeviceHandle)
| Name | DynamicDisconnect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
bool DynamicDisconnect
(
FAudioDeviceHandle Handle
)