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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundSubmixWithParentBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DynamicConnect
(
const UObject* WorldContextObject, |
Dynamically Connects to a parent submix. | Sound/SoundSubmix.h | |
bool DynamicConnect
(
FAudioDeviceHandle Handle, |
Sound/SoundSubmix.h |
DynamicConnect(const UObject , USoundSubmixBase )
Description
Dynamically Connects to a parent submix.
| Name | DynamicConnect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
virtual bool DynamicConnect
(
const UObject * WorldContextObject,
USoundSubmixBase * InParent
)
Parameters
| Name | Remarks |
|---|---|
| WorldContextObject | UObject that's used to GetWorld |
| InParent | Parent Submix to connect to |
DynamicConnect(FAudioDeviceHandle, USoundSubmixBase *)
| Name | DynamicConnect |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
bool DynamicConnect
(
FAudioDeviceHandle Handle,
USoundSubmixBase * Parent
)