Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundSubmix
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StopRecordingOutput
(
const UObject* WorldContextObject, |
Finish recording the audio from this submix and export it as a wav file or a USoundWave. | Sound/SoundSubmix.h |
|
void StopRecordingOutput
(
FAudioDevice* InDevice, |
Sound/SoundSubmix.h |
StopRecordingOutput(const UObject , EAudioRecordingExportType, const FString &, FString, USoundWave )
Description
Finish recording the audio from this submix and export it as a wav file or a USoundWave.
| Name | StopRecordingOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Bounce",
Meta=(WorldContext="WorldContextObject", DisplayName="Finish Recording Submix Output"))
void StopRecordingOutput
(
const UObject * WorldContextObject,
EAudioRecordingExportType ExportType,
const FString & Name,
FString Path,
USoundWave * ExistingSoundWaveToOverwrite
)
StopRecordingOutput(FAudioDevice , EAudioRecordingExportType, const FString &, FString, USoundWave )
| Name | StopRecordingOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
void StopRecordingOutput
(
FAudioDevice * InDevice,
EAudioRecordingExportType ExportType,
const FString & Name,
FString Path,
USoundWave * ExistingSoundWaveToOverwrite
)