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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundSubmix
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StartSpectralAnalysis
(
const UObject* WorldContextObject, |
Start spectrum analysis of the audio output. | Sound/SoundSubmix.h |
|
void StartSpectralAnalysis
(
FAudioDevice* InDevice, |
Sound/SoundSubmix.h |
StartSpectralAnalysis(const UObject *, EFFTSize, EFFTPeakInterpolationMethod, EFFTWindowType, float, EAudioSpectrumType)
Description
Start spectrum analysis of the audio output.
| Name | StartSpectralAnalysis |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Analysis",
Meta=(WorldContext="WorldContextObject", AdvancedDisplay=1))
void StartSpectralAnalysis
(
const UObject * WorldContextObject,
EFFTSize FFTSize,
EFFTPeakInterpolationMethod InterpolationMethod,
EFFTWindowType WindowType,
float HopSize,
EAudioSpectrumType SpectrumType
)
StartSpectralAnalysis(FAudioDevice *, EFFTSize, EFFTPeakInterpolationMethod, EFFTWindowType, float, EAudioSpectrumType)
| Name | StartSpectralAnalysis |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
void StartSpectralAnalysis
(
FAudioDevice * InDevice,
EFFTSize FFTSize,
EFFTPeakInterpolationMethod InterpolationMethod,
EFFTWindowType WindowType,
float HopSize,
EAudioSpectrumType SpectrumType
)