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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundSubmix
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StartRecordingOutput
(
const UObject* WorldContextObject, |
Start recording the audio from this submix. | Sound/SoundSubmix.h |
|
void StartRecordingOutput
(
FAudioDevice* InDevice, |
Sound/SoundSubmix.h |
StartRecordingOutput(const UObject *, float)
Description
Start recording the audio from this submix.
| Name | StartRecordingOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Bounce",
Meta=(WorldContext="WorldContextObject", DisplayName="Start Recording Submix Output"))
void StartRecordingOutput
(
const UObject * WorldContextObject,
float ExpectedDuration
)
StartRecordingOutput(FAudioDevice *, float)
| Name | StartRecordingOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h |
| Include Path | #include "Sound/SoundSubmix.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundSubmix.cpp |
void StartRecordingOutput
(
FAudioDevice * InDevice,
float ExpectedDuration
)