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Defines a random volume and pitch modification when a sound starts
| Name | USoundNodeModulator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeModulator.h |
| Include Path | #include "Sound/SoundNodeModulator.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Modulator"))
class USoundNodeModulator : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeModulator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeModulator
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeModulator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PitchMax | float | The upper bound of pitch (1.0 is no change). | Sound/SoundNodeModulator.h |
|
| PitchMin | float | The lower bound of pitch (1.0 is no change). | Sound/SoundNodeModulator.h |
|
| VolumeMax | float | The upper bound of volume (1.0 is no change). | Sound/SoundNodeModulator.h |
|
| VolumeMin | float | The lower bound of volume (1.0 is no change). | Sound/SoundNodeModulator.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeModulator.h |