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Sound node that contains a reference to the raw wave file to be played
| Name | USoundNodeAssetReferencer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeAssetReferencer.h |
| Include Path | #include "Sound/SoundNodeAssetReferencer.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class USoundNodeAssetReferencer : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeAssetReferencer
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearAssetReferences() |
Sound/SoundNodeAssetReferencer.h | ||
virtual bool ContainsProceduralSoundReference() |
Sound/SoundNodeAssetReferencer.h | ||
virtual void LoadAsset
(
bool bAddToRoot |
Sound/SoundNodeAssetReferencer.h | ||
bool ShouldHardReferenceAsset
(
const ITargetPlatform* |
Sound/SoundNodeAssetReferencer.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditImport() |
Sound/SoundNodeAssetReferencer.h |