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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundNode
Description
When called, this will find any child wave players connected to this node and null out their associated USoundWave, allowing the USoundWave to be garbage collected. This should only be called by USoundNodeQualityLevel::PostLoad when au.CullSoundWaveHardReferences is 1.
| Name | RemoveSoundWaveOnChildWavePlayers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include Path | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
virtual void RemoveSoundWaveOnChildWavePlayers()