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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UPTRINT GetNodeWaveInstanceHash
(
const UPTRINT ParentWaveInstanceHash, |
Used to create a unique string to identify unique nodes | Sound/SoundNode.h | |
static UPTRINT GetNodeWaveInstanceHash
(
const UPTRINT ParentWaveInstanceHash, |
Sound/SoundNode.h |
GetNodeWaveInstanceHash(const UPTRINT, const USoundNode *, const uint32)
Description
Used to create a unique string to identify unique nodes
| Name | GetNodeWaveInstanceHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include Path | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
static UPTRINT GetNodeWaveInstanceHash
(
const UPTRINT ParentWaveInstanceHash,
const USoundNode * ChildNode,
const uint32 ChildIndex
)
GetNodeWaveInstanceHash(const UPTRINT, const UPTRINT, const uint32)
| Name | GetNodeWaveInstanceHash |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNode.h |
| Include Path | #include "Sound/SoundNode.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundNode.cpp |
static UPTRINT GetNodeWaveInstanceHash
(
const UPTRINT ParentWaveInstanceHash,
const UPTRINT ChildNodeHash,
const uint32 ChildIndex
)