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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundCue
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecursiveFindAttenuation
(
USoundNode* Node, |
Sound/SoundCue.h | ||
void RecursiveFindAttenuation
(
const USoundNode* Node, |
Sound/SoundCue.h |
RecursiveFindAttenuation(USoundNode , TArray< USoundNodeAttenuation > &)
| Name | RecursiveFindAttenuation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h |
| Include Path | #include "Sound/SoundCue.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundCue.cpp |
void RecursiveFindAttenuation
(
USoundNode * Node,
TArray < USoundNodeAttenuation * > & OutNodes
)
RecursiveFindAttenuation(const USoundNode , TArray< const USoundNodeAttenuation > &)
| Name | RecursiveFindAttenuation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h |
| Include Path | #include "Sound/SoundCue.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundCue.cpp |
void RecursiveFindAttenuation
(
const USoundNode * Node,
TArray < const USoundNodeAttenuation * > & OutNodes
) const