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Implements Editor settings for sound attenuation assets and is used when switching editor modes.
| Name | USoundAttenuationEditorSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuationEditorSettings.h |
| Include Path | #include "Sound/SoundAttenuationEditorSettings.h" |
Syntax
UCLASS (MinimalAPI)
class USoundAttenuationEditorSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundAttenuationEditorSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableReverbSend | bool | Enables adjusting reverb sends based on distance. | Sound/SoundAttenuationEditorSettings.h | |
| bEnableSendToAudioLink | bool | Enables/Disables AudioLink on all sources using this attenuation | Sound/SoundAttenuationEditorSettings.h |