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An asset describing how a texture can exist in slate's DPI-aware environment and how this texture responds to resizing. e.g. Scale9-stretching? Tiling?
| Name | USlateBrushAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Slate/SlateBrushAsset.h |
| Include Path | #include "Slate/SlateBrushAsset.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI, BlueprintType)
class USlateBrushAsset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USlateBrushAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USlateBrushAsset
(
const FObjectInitializer& ObjectInitializer |
Slate/SlateBrushAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Brush | FSlateBrush | The slate brush resource describing the texture's behavior. | Slate/SlateBrushAsset.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Slate/SlateBrushAsset.h |