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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Description
Set the currently active skin weight profile stack to the given stack. If the stack is empty, then the skin weight profile buffer will be set to the base buffer for this mesh.
| Name | SetSkinWeightProfileStack |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
bool SetSkinWeightProfileStack
(
const FSkinWeightProfileStack & InProfileStack
)