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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMeshDeformer
(
UMeshDeformer* InMeshDeformer |
Change the MeshDeformer that is used for this Component. | Components/SkinnedMeshComponent.h |
|
void SetMeshDeformer
(
bool bInSetMeshDeformer, |
Set the MeshDeformer and update the internal MeshDeformerInstance. | Components/SkinnedMeshComponent.h |
SetMeshDeformer(UMeshDeformer *)
Description
Change the MeshDeformer that is used for this Component.
| Name | SetMeshDeformer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
void SetMeshDeformer
(
UMeshDeformer * InMeshDeformer
)
Parameters
| Name | Remarks |
|---|---|
| InMeshDeformer | New mesh deformer to set for this component |
SetMeshDeformer(bool, UMeshDeformer *)
Description
Set the MeshDeformer and update the internal MeshDeformerInstance.
| Name | SetMeshDeformer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void SetMeshDeformer
(
bool bInSetMeshDeformer,
UMeshDeformer * InMeshDeformer
)