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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasMeshDeformer () |
Components/SkinnedMeshComponent.h | ||
bool HasMeshDeformer
(
int32 LodIdx |
Components/SkinnedMeshComponent.h |
HasMeshDeformer()
| Name | HasMeshDeformer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
bool HasMeshDeformer() const
HasMeshDeformer(int32)
| Name | HasMeshDeformer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
bool HasMeshDeformer
(
int32 LodIdx
) const