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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector3f GetSkinnedVertexPosition
(
USkinnedMeshComponent* Component, |
Simple, CPU evaluation of a vertex's skinned position (returned in component space) | Components/SkinnedMeshComponent.h | |
static FVector3f GetSkinnedVertexPosition
(
USkinnedMeshComponent* Component, |
Simple, CPU evaluation of a vertex's skinned position (returned in component space) | Components/SkinnedMeshComponent.h |
GetSkinnedVertexPosition(USkinnedMeshComponent *, int32, const FSkeletalMeshLODRenderData &, FSkinWeightVertexBuffer &)
Description
Simple, CPU evaluation of a vertex's skinned position (returned in component space)
| Name | GetSkinnedVertexPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
static FVector3f GetSkinnedVertexPosition
(
USkinnedMeshComponent * Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & LODDatal,
FSkinWeightVertexBuffer & SkinWeightBuffer
)
Parameters
| Name | Remarks |
|---|---|
| VertexIndex | Vertex Index. If compressed, this will be slow. |
| Model | The Model to use. |
| SkinWeightBuffer | The SkinWeightBuffer to use. |
| CachedRefToLocals | Cached RefToLocal matrices. |
GetSkinnedVertexPosition(USkinnedMeshComponent *, int32, const FSkeletalMeshLODRenderData &, FSkinWeightVertexBuffer &, TArray< FMatrix44f > &)
Description
Simple, CPU evaluation of a vertex's skinned position (returned in component space)
| Name | GetSkinnedVertexPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
static FVector3f GetSkinnedVertexPosition
(
USkinnedMeshComponent * Component,
int32 VertexIndex,
const FSkeletalMeshLODRenderData & LODData,
FSkinWeightVertexBuffer & SkinWeightBuffer,
TArray < FMatrix44f > & CachedRefToLocals
)
Parameters
| Name | Remarks |
|---|---|
| VertexIndex | Vertex Index. If compressed, this will be slow. |
| Model | The Model to use. |
| SkinWeightBuffer | The SkinWeightBuffer to use. |
| CachedRefToLocals | Cached RefToLocal matrices. |