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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkinnedMeshComponent
Description
Get the SkeletalMesh rendered for this mesh. This function is not technically deprecated but shouldn't be used other than for Blueprint backward compatibility purposes. It is used to access the correct SkinnedAsset pointer value through the deprecated SkeletalMesh property in blueprints.
| Name | GetSkeletalMesh_DEPRECATED |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintPure, Category="Components|SkinnedMesh", DisplayName="Get Skeletal Mesh",
Meta=(DeprecatedFunction, DeprecationMessage="Use USkeletalMeshComponent::GetSkeletalMeshAsset() or GetSkinnedAsset() instead."))
USkeletalMesh * GetSkeletalMesh_DEPRECATED() const
the SkeletalMesh set to this mesh.